Spells which generate individual treasures can be a nice bonus and help advertise our theme, but they can really only add a drop to the ocean of tokens were aiming for
To some, Venture seems like an inherently weak and fragile mechanic
When this fusion monster attacks, its card effect lets it target a Red-Eyes card in the Graveyard and inflict damage to the opponent equal to that Red-Eyes' attack points
Not only does it help organize and protect cards, but it also adds collectible appeal
Aeve, Progenitor Ooze All of History, All at Once Amphibian Downpour Astral Steel Brain Freeze Chatterstorm Crackling Spellslinger Crow Storm Dragonstorm Elemental Eruption Empty the Warrens Fiery Encore Flusterstorm Galvanic Relay Grapeshot Ground Rift Haze of Rage Hindering Touch Hunting Pack Ignite Memories Krosan Adaptation (playtest) Mind's Desire Mordor on the March Murmuration Prismari, the Inspiration Radstorm Ral, Crackling Wit Reaping the Graves Scattershot Spreading Insurrection Sprouting Vines Storm of Memories Storm, Force of Nature Stormscale Scion Tempest Technique Temporal Fissure Tendrils of Agony Volcanic Awakening Weather the Storm Wing Shards
This spirit is hellbent on destroying the universe, and Ib would rather die than let it succeed