We want to build our Energy stores and card advantage until we can either assemble a strong engine, or power out one of our big threats: Aetherwind Basker, Aethersquall Ancient, and the Demon of Dark Schemes
Youre required to draw a card every turn, and its not an optional action
Everything said previously about the duals applies here, with Volcanic Island adding red mana to blue to unlock the powerful combination of burn and counter spells, helping to make Izzet Delver the most powerful deck in Legacy
Adventure Dragons The Adventure Dragons are really what made me super-excited about this deck, letting me shave slots Id otherwise dedicate to noncreature interaction for the Adventure spells, and then have the Dragon side to cast later
And when you did have the option to stack a lot of energy on it, it did insane damage for a lot of energy
After the games are done While the included Planechase rules and decks offer hours of dynamic game time, eventually that itch all Magic players get is going to hit you: the need to customize