Your characters often gain the ability to summon powerful allies to assist them temporarily in battle
" When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely
Anytime you cast a spell you get to put a +1/+1 counter on any creature, give that creature flying for the turn, and make an opponent draw a card
But the heat doesn't stop there
I asked Bas (thanks!) again to simulate the current decklist and what we found was this: Original list, average combo turn: 3.8220 New list, average combo turn: 3.9225 Still beating turn 4
All about creating a party and reaping the benefits, Party Time goes all in by including 45 creatures, all of which have one or more of the four party creature types of Rogue, Wizard, Cleric, and Warrior