There aren't any major rules that are unique to Artifacts, but many cards care about the number of Artifacts you control, or can only target Artifact permanents
Craft only as a sorcery.) Craft with two that share a card type (, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control
That wraps up our look at the red, green, multicolor, and colorless cards of Foundations
Never provokes the instant comparison to Ruinous Path, and even though Never will most likely see about the same amount of play as its predecessor, thats still enough to place it here on the list
I have had games where I used looting on turn one or two to dig for lands and then flashed it back late game to turn excess lands back into spells
The companion mechanic makes it so you always have access to the powerful value-oriented cat