This is your classic battlecruiser finisher: Spend seven turns to build up a powerful board, then drop Aurelia to finish it all
If you are in the energy deck, however, then this is just a threat that has to be removed, preferably on the stack, before you make 10 beefy Robots that will define combat for the rest of the probably very short game
A bunch of "Blue is experimenting on things!" cards, and a little bit of cheeky wink-wink because Drafna's Restoration and Hurkyl's Recall note that there's apparently a fair bit of sexism going on in the College of Lat-Nam, with at least one spell that Drafna made being actually made by his wife
I do want to mention that, like with the Into the Inklands sets, these two starter decks do contain a few previously-released cards alongside new ones
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This alone makes Rith fairly juicy, but not quite worthy of five mana in three colors