There is a huge depth to the five drops green ramp can play
Yet the tokens also have an activated ability that lets them power up a single creature, which makes me think that the game plan will be about finding high quality targets like creatures with Flying, Lifelink or First Strike and giving them a lot of power to attack with just a single creature
You may play that card for as long as you control Lightning
A common win condition in this deck involves using something like Palinchron to generate infinite mana and close things out in various ways
Dockside Extortionist is the best one-time ramp card in the format, essentially exploding your mana base jut by hitting the field
You rarely recover from many of these destruction moves, as only one card, the aforementioned Song of Inspiration, allows you to bring creatures back from the graveyard