The static ability is actually decent and works well with both whites love of going wide and +1/+1 counter synergies
If you opt to play Go Wide, battle tricks such as Auron's Inspiration, Tifa's Limit Break, and You're Not Alone are all especially helpful for ensuring your creatures don't trade and you deal large amounts of damage
This interaction creates a card that's not an artifact or a creature until the end of turn
A fair swap for Shalai would be to remove Ajani, Caller of the Pride
But back to lands winning that game came off the back of Minas Morguls shadow, Witchs Clinics ability to put me back above 40 life and tank damage, and Sunhomes doublestrike to Commander Damage the final opponent in one swing
As Clear Shot tries to resolve, if either creature is an illegal target, the creature you control wont deal damage