Even if you dont pull a chase card, your odds of walking away with something decent are better than usual
If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying
It's a great fit for grindy white decks that need to stabilize without locking themselves into permanent exile, and returns already lost threats to your hand once it leaves
You can also flicker Fiend Hunter in response to a wrath, letting your opponent get their creature back and exiling one of your own so that you get a creature and the original threat is still gone when the wrath resolves
A Time Ebb effect is essentially a removal spell that allows the card to eventually come back
The Social Contract: Power Levels and Rule 0 Finally, it's crucial to understand that Commander is, at its core, a social format