I am generally a fan of Charm and Command cycles, as I think they allow for interesting gameplay, since you can change their function in the context of a given game as opposed to it being rigid in what it always does
design gone over the top, The Great Henge combines a potent creaturefall ability with ramp and an absurdly consistent mana reduction ability
Goblin Haberdasher 2R Creature Goblin Hatificer 2/2 Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace
Granted, 20 is a hefty investment, but with some help from massive creatures or some proliferation & co
Card Name Mana Cost Type Creature Rat Rarity Rare rules Text Pack Rat's power and toughness are each equal to the number of Rats you control., Discard a card: Create a token that's a copy of this creature
These spells are powerful, game-changing cards that can decide the course of a match