Cards that create fast mana like Mana Vault and cards that deny opponents access to their hands while also drawing your entire deck, like Grand Arbiter Augustin IV, are prime examples of unfun cards to play against
This will some decks to continue synergizing and buffing their board, mitigating the effectiveness
God packs are rare, special packs that include more special cards, or 'hits', than a usual pack might
Echoes of Eternity has caught my attention for several reasons, with the most notable being its copy effect and the trigger doubling it enables
This is because Commander already has an established rules for cards that refer to cards outside the game
The only time this is not the case is against affinity decks where Myr Enforcer is impossible to kill but at least you get their lands instead