This thing also breaks Red in half with card flow as every card that requires you to discard and then draw, like Cathartic Reunion, can just be about drawing 3 cards and playing two that turn like the land in your hand with this
I've long maintained that stealing a creature from their side of the board and using it as our own is a two-point swing in our favor in the zero-sum game called "having creatures" and drawing a card to boot is just gravy
New cards in March of the Machine Commanders There are five Commanders in March of the Machine
You spend 10 mana, get a 10/10, and four instances of Cascade
The real fun is using flicker (spells that exile a creature and return it to the battlefield) to make that theft permanent
Anyway, back on topic, all Ramp decks since the beginning have looked to build their mana to ridiculous levels as quickly as possible and then use that advantage to drop more powerful win conditions earlier than their opponent and ride that to victory