Unlike in regular multiplayer, aggressively trading cards one-for-one can make a lot of sense for the heroes, since they only need to worry about locking down one opponent
So I can't lose the game
The all-important rules text on these cards fell below the fold, now if only we could get the throwback price of a daily newspaper from 1962 (about 7 cents)
Thoughtseize Hand disruption and forced discard doesnt get more efficient than Thoughtseize
Card Advantage, Permission, and Threats Mana production aside, the cards in a blue-based control deck can be separated into one of three classes, card advantage spells, which allow you to draw extra cards or search for cards and add them to your hand, permission spells that deny your opponent their plays, or cheap threats which can close out the game once the opponent's game plan has been thwarted
Not only does this creature protect itself, but it provides each other Merfolk you control with Ward 1, making them also more difficult to remove