and R&D decided that green did have some need for haste
Any card which says "cast this, win the game" deserves a top-three slot on a "best of all time" checklist
However, because most lands only make one, perhaps two colors of mana, adding different colored spells to your deck increases your risk of drawing the wrong mix of lands to play them, leaving you powerless
Because Im dipping my toes into so many colors, having colorless lords like Universal Automaton and Metallic Mimic became important for making sure that I could always boost my allies without having to sweat over my mana
Feed the Swarm One of the biggest shifts in Magics color pie over the last few years has been blacks newfound ability to handle enchantments, and Feed the Swarm remains the standard-bearer for this utility
Abominations P/T cares about the number of elves you have on the battlefield and in the graveyard, which is a nice twist on the archetype