The name is really on the nose in the worst possible way, but you can also see that someone decided that they need a Hydra commander, but they didnt bother to make an actual Hydra commander, but instead they made a generically powerful thing
This heuristic correctly identifies that Humans should play four copies of all its one-drops and Mono-Green Tron decks should play four copies of every land searcher it has access to, even though these cards lose value later in the game
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Interaction Youve got a load of interaction to deal with your opponents
If thats not enough, theyre green
Its adventure stops it from feeling like as much of a dead draw later in the game, since you can replace it with another card