Theyve evolved a lot as a product over the last decade, and were finally reaching the point where custom sleeves are in arms reach of the average consumer
One thing Ill mention is not to overlook playing your commander with only one or two creatures if you know you can play more and flicker it again
You never know when you might get paired against some Turn 1 maniac.
Once you have Emrakul, the World Anew in your hand, either because of a Command Beacon play or from bounce, note that madness allows you to cast it on an opponents turn
Also, Im heavily biased towards new cards (sorry, reprints) and Standard playability, but Im also including an interesting Commander card here and there, not to mention the legendary powerhouses people are already trying to build around
With these cards, players can maximize the use of their mana, ensuring that they have the right answers at the right time, use them to increase the speed at which they can deploy threats