In addition to the same losing conditions that exist in a normal game of Magic , each player starts the game with 40 life points instead of 20, and a player may lose if they are dealt 21 or more total points of combat damage from a single Commander throughout the game
If your party is running into a chaotic surge of magic, you could shuffle the offensive spell cards into a deck and draw one whenever a wild magic effect is triggered
Meet galaxy foils: The galaxy foil treatment offers the similarly bright and reflective look of the traditional foil treatment but punctuates it with echoes of planets and stars across the foiling
Also, I think it really delivers on the jungle theme
Counterspells are always annoying, but this one especially so
We are attacking with our transformed leader a lot and getting nasty triggers, so we need to ensure that the trigger happens over and over again as that is the key crux of the brew