With enough experience counters accumulated, its at least conceivable we could untap fifteen tapped creatures with Halo Fountain to win the game
That isn't an insane thing to do, but I think there are much better places for both of them
Youll be able to replace any you lose fairly quickly to keep the pressure up
It's never great to give your enemies the option of losing life to save their creatures, but black has plenty of ways to turn life loss to their advantage
On it's own, ramping for 2 once doesn't do much, but if you care especially about treasures, this does give you two of them
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