Arcane Wizardry has high potential but needs too many upgrades to work effectively
Also, I could see both Dromoka's Command and Dragonlord Atarka being excellent additions to this deck: the former as a versatile card that can also serve as removal, the latter as a game-changing card that can also serve as removal
As Modern Horizons 2 is not a standard legal set, this product gives Wizards the rare opportunity to design cards which are potentially too strong for the standard format but may be able to hold their own in the hostile environment that is the extensive Modern card pool
One might think that's the kind of thing that could win you games, and one would be right
For the same amount of mana less when you account for activating the Blood token Mask of Memory provides genuine card advantage and wont require additional resources every turn to get value
If you can get this for half of what CK is charging now and it goes up, you can probably just turn around and buylist these to Card Kingdom for like $10 in store credit if it spikes