Just like Engulf the Shore, Scourge's ability is keyed off the number of Islands you control, so it needs to be in a Mono Blue or Blue-heavy deck to work properly
Or quest with him as a trap, leading the opponent to challenge him and take that 1 damage that leads into the combos
There are two kinds of cards that dont qualify for this list
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Wheel of Fortune is an Alpha sorcery that replaces everyones hands with seven new cards, immediately foiling any plans your opponents had and hopefully garnering you the advantage through any variety of effects
I wish there were a way to improve the sideboard against control without adding more rares / mythics, but I haven't been able to figure out a way to make it happen