Action cards like Fire the Cannons and Smash will help you keep Evasive cards off of the board, while three and four-cost cards with two lore like Jasmine, Disguised and Malificent, Sinister Visitor can keep the pressure on and force your opponent to trade instead of quest
Inalla also has a second ability, one I haven't yet mentioned
Thats pretty cool on its own, but it gets better
Joven's Ferrets are apparently even named after the pet of one of the people who worked on this set
This green planeswalker still sees occasional play in Pioneer decks, and the ramp ability is popular in heavy green decks in Commander
Whether you're here for some Gengar and Mimikyu goodness or prefer Magikarp and Wailord's wacky scene, these Team Up chase cards are worth your time