Alchemy is simply an additional way to play, offering another option for players who want a new metagame and new strategies to conquer, who want a faster rate of evolution and change in that metagame, and who want a format that can work like a digital game
Kaldheim brings with it new keywords such as Foretell, which allows you to exile cards from your hand to play them later for slightly cheaper, and Boast - which is a lot like the Raid mechanic from Tarkir, but this time around you can use special effects on cards for a different cost
FromTheShire: The fact this isn't mono green is criminal, though I guess that will keep me from ever seeing it in a normal Spider deck so uh flavor win
Vandalblast Your opponents operating artifact decks may never see an overloaded Vandalblast coming
O que um salto
He calls Fandaniel the "sneakiest way to win in this deck," and that sounds about right for a five-cost card that sort of just sits there and surveils once in a while