Its a fairly straightforward card
The idea that one card can be powerful at almost any point of the game is extremely enticing to me because it reduces the amount of variance and non-games youll play
Back Esper Terra Legendary Enchantment Creature - Saga Wizard (As this saga enters and after your draw step, add a lore counter.) I, II, III - Create a token that's a copy of target nonlegendary enchantment you control
Most importantly, though, all of these cards are a lesson to be learned in game design
It's designed to replace the one-through-ten deck power ranking system casually adopted by many Commander players and includes set criteria for determining where your deck rates
Its getting dedicated illustrations, treatments and foiling, with some serialisation sprinkled in