GB is spoiled for removal choices, but its the cheap exile on this one that makes it so good
Stitchwing Skaab: if you self-milled and can afford the discard (or will benefit from a discard), its a 2 mana 3/1
The Great Aurora The Great Aurora is such a bizarre Magic card
If a card lets you attach another Energy, such as Meltan, that Energy will appear in your Energy Zone for usage
The PSP port sorta corrected this with the new Dark Knight job, where males get access to Jump+3 in it while females get Move+3, but considering how ridiculous the grinding required to unlock the Dark Knight job is, female units still won't get access to it in an average or efficient playthrough
Events like MagicCons and CommandFests have multiple vendors looking to buy and sell cards