This three-mana enchantment exiles each nonland permanent with a mana value of two or less when it enters the battlefield, and they stay exiled until Temporary Lockdown leaves the battlefield
For the same amount of mana less when you account for activating the Blood token Mask of Memory provides genuine card advantage and wont require additional resources every turn to get value
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Odds are you'll want some sort of Twiddle combo to mill everyone out at once, or you'll want to lean into the second ability with flashback, jump start, and retrace spells to get some sort of draw engine going
Harrow, while already in the deck, also has the lands enter untapped, which can let you cast more spells
Do they just lose