Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent
What I'm saying this is obviously a non-issue thats being used as a scapegoat, even more so then other cards on the list
It won't remove the enchantment, but it can't really hurt either
It works nicely with Card of Demise because you can set it to prevent its discarding from Demise and you can activate it during the opponents turn to help maintain two scales if you played two with only summoning 1 Amorphage monster
A dedicated "draw extra cards" effect seemingly would have to give the player more resources to end with to be usefulif a card has the ability to allow the user to, say, draw two cards when played, the player would have an increase in options overall, but if a player only drew one card, they would have the same number of cards they started with
But this is much better in Commander, where the attack triggers will flow from all directions