It gets its combat stats based on the number of lands you control, and it even returns all lands from your graveyard to the battlefield tapped when it enters
Along the same lines, your opening hand should form around the cards that work together, rather than a linear curve
After they have been discarded, the auto-ability Choose 1 Forward
Might and Magic tends to have a more narrow board with bigger threats, and Resist makes it easy to trade up to try to maintain board advantage
Abilities are the juicy part of the gameplay, with lots of different strategies and uses
Much like Oko, Thief of Crowns before it, Uro showed how tricky it is to deal with three-mana cards which can offer both battlefield presence and turn-on-turn resource advantage