Which cards do you still require
For example (going into weird low power world for a moment, hold on) One of the ways that my R/G or RUG control decks function is that they run cards like these: These are all cards that you can drop early, and just buy some time with, so the control decks can build up their mana base, allowing them to hit a red sweeper: Two of the cards even directly play into that plan by grabbing mana sources
Moreover, the accessories drawer is perfect for dice, other small items, and even additional sleeved cards
It's options and versatility like that which make good cards great, and I think its worth keeping an eye on
Captivating Crew might not give you much immediate value, but thats okay
Allowing our fragile squirrels to come back swinging after a [casthaven]Wrath of God[/casthaven] effect is going to be essential