Urzas enter the battlefield ability may not seem impressive, but its the two last abilities that make the Human Artificer really powerful
There are also several cards that mention caves in their rules text, namely: Bat Colony Calamitous Cave-In Compass Gnome Cosmium Confluence Glimpse the Core Gargantuan Leech Kaslem's Stonetree / Kaslem's Strider Scampering Surveyor Sinuous Benthisaur Spelunking The History of Caves in Magic Caves are a land type in Magic introduced in 2023s The Lost Caverns of Ixalan
The IRs are all exquisite and art is amazing as seems to be the standard since the F block, especially that Munkidori, which has to be one of my favorite card designs in the entire SV era (and that says a lot) #15 That Clefable can be a lot of fun as a 1 of in the Moon Party Clefairy deck
Its also a fine spell to copy due to the card draw
Since mythics are half as common as rares, we need to double the number of rares, but keep the same mythics
Cards like Wugtrio and Palafin sit in this group