In Fallout and Magic , you have a life total (hit points), so naturally, you should also have to track your rad total
To win, you needed to loop your graveyard with an Endurance, cast An Offer You Cant Refuse on your spells enough times to make at least seven mana, and Glittering Wish for a Master the Way
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With creatures posing as enchantments as well, with many of them being quite good, you gained a lot of flexibility in the deck
Making infinite mana so I can gain infinite life, draw my deck and recur anything I want gives me access to any wincon I want, making a Kenrith Happily Ever After win not quite as much of an achievement as it should be
Perfect for strategic gameplay, combining energy discard and type matchup advantages