This design plays into its dual type's strengths and weaknesses, making it highly resistant to Electric and Poison moves, yet vulnerable to Water and Grass attacks
I still like it in enchantress decks, but elsewhere its just very middling
In decks that generate artifact tokens like Treasures, Thopters, or Clues, these two pieces of equipment turn any creature, or even no creature at all, into a game-ending force
Lets check out all the pricing
(You're not required to say the name of your scheme in a dramatic, villainous tone, but it might make the game more fun.) Once there are no more triggered abilities of any scheme on the stack or waiting to be put on the stack, turn that scheme face down and put it on the bottom of your scheme deck
Firion, Wild Rose Warrior features the protagonist of FINAL FANTASY II