Covetous Urge is a similarly underplayed spell, but one that is firmly in the camp of hard to resolve on webcam, so I cant honestly recommend that one
In practice, the best Angel commanders in MTG usually give you one clear engine (ramp, protection, or lifegain payoff), and doubling up commanders tends to dilute that plan instead of strengthening it
On turn one you usually ink a card and play a one-cost character, then pass
Reflecting this, when the flip card transforms into its dragon form, it unlocks the ability Burning Chains, which means you win the game when your chosen rival loses it
If Dragon decks ever start running rampant in the meta, maybe you will want this card but definitely not now
As such, I would rather err on the side of playing too many lands than too few