Its pretty unprecedented to get this level of flexibility on an instant speed trick
In a meta where dealing 1 damage to an opponents creature matters this is potentially: three mana kill a creature, deal 4 to opponent, draw a card and thats a great card
You can copy a non-mana activated ability on an artifact or a dork you control if you sacrificed something to do so
The easiest way to do this, outside of sourcing all of the cards yourself, is to buy one of the premade decks that Wizards of the Coast sells
At low converted mana costs, you can easily take advantage of graveyard setup creatures like Hermit Druid, pull different types of cards back to your hand with Eternal Witness, or even ramp with Wood Elves
This post helps Commander players build decks that actually function by using a non-cargo-cult checklist, so they can tune faster, avoid non-games, and stop blaming bad luck for predictable math