Not only that, but for four mana, two of which is green or blue, you can put the top two cards of your library into your graveyard, then an opponent gets to choose a nonland card to take from your graveyard and put into your hand
Skullclamp is incredible, and not least because the change to the Commander dying rules a couple years back now means its worth attaching it to your Commander, as youll get to draw even if it ends up back in the command zone
With an entire win condition removed from the game, matches descended into players racing through their decks as fast as possible, discarding frivolously in the knowledge that everything would eventually be reset
The similarities are remarkable
So I've been a little AWOL but had to make sure I got something in for this set
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