There are other ways to draw a lot of cards with white, but I'm partial to the enchantress strategy, which in my opinion is some of the best card draw in the game, let alone for mono-white decks
Its the bane of many Magic players, often resulting in multiple lengthy extra turns, and it preys on players who dont rationalize the possible outcomes well (never vote for time folks!)
GW Go Wide Signpost Uncommons: Garnet, Princess of Alexandria and Rinoa Heartilly Going wide is a classic strategy for this color pair, so its no surprise to see a repeat performance in Final Fantasy
I liked retrace, but it had drifted away from the blocks central color matters theme
Well, Teval does exactly what Tormod does, but it also fuels its own ability and makes untapped Zombies
While we occasionally can get aggro wins by running out Valley Mightcaller on Turn 1, more often, it comes down in the late game once we have our self-bounce engine set up and quickly grows to be something like a 10/10 trample that can kill our opponent in just a couple of attacks