Finally, lets cover the highlight reel
Cons: Time-consuming (research, buying cards, testing), can get expensive if you dont set a budget, steeper learning curve for new players, and your first few brews might not be world-beaters
If the answer is yes, Lumra, Bellow of the Woods should be higher on this list
The zero loyalty ability allows you to draw a card, which means it really gains you a loyalty, and the -2 ability creates a 2/2 blue Spirit that gets a +1/+1 counter on it every time you draw a card
If you can recur the land, it keeps working, because its zero to activate the ability and the LED can still be used even if its tapped
Cultivate and Reach are still good late-game, but Path gives you the flexibility of a re-draw if you dont want to ramp up and cast your Commander again