There isn't a ton online about the reasoning behind some of the updates to mulligans throughout the years, but we can take some educated guesses
In a pinch, we flicker the team with Legions Initiative anyway
The ability to move counters and manipulate them give new players a lot to track, but the creativity and relatively straightforward play are still suitable for young or returning Magic players
Evoke doesn't change the timing restrictions of creatures, so if it doesn't have Flash, you won't be using Evoke on opposing turns
Vampiric Hunger : This deck is all about lifegain payoffs, with cards like Ajani's Pridemate that get bigger and cards like Phyrexian Arena that allow you to spend life and draw more cards
The commons and uncommons are solid, and some are just absurd broken-e.g