From there, players may spend their ink to play characters, items, actions, or locations in an effort to be the first to hit 20 Lore
The game design is like the frame of a house, and it just needs to support a beautiful roof and wonderful walls and this furniture
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54 inkable cards, 6 not-inkable
Its main goal is to reach 20 Lore by gradually ramping resources with Sapphire glimmers, then using Ambers sturdy characters to keep the board safe and consistent
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