Then go rare cards, uncommon cards, and finally, common cards
This card may help bring them back into prominence, however, thanks to the extra consistency it offers
Goblin Guide is an aggro or tempo card and it doesn't do much to add to midrange or combo strategies beyond the goblin tag
Like most Magic: The Gathering cards, the value of Jump depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Foreign Black Border)
While youll need some decent card draw to keep up with this effect, even managing this once for every player in a four-player game can have you on five mana on turn two
As a result, your order quantity may be reduced or canceled