These creatures come down and impact the board with their saga abilities, but the tradeoff is that they will leave after a few turns
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In Standard of old, Geist won by creating and slapping face with Angel tokens check out a Craig Wescoe special at Worlds 2011 for a slice of Magic history: Crazy times before the Legendary rule change, right
Well have to gain the life during the main or combat phases because of Celestines targeting condition
A decent finisher, decent planeswalker control and a strong tempo play
I couldn't find a Chromatic Lantern or Chromatic Orrery in my loose cards, but I did throw in an Arcane Signet, along with six lands to help me actually cast spells in a 5/c deck that was going to run 25 basics