Snapcaster Mage is not the most glorious win condition, but it does have power and toughness and a nonzero number of games will end with Snapcasters attacking for twenty
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Combine that with the +1/+0 it gives, or the +2/+0 and trample it gives on the backside, and you have a solid addition to any aggressive red strategy
Its comprised mostly of cards from the Invasion and Urzas blocks
You pay two black mana, pay two life, and you get to draw two cards
Magic was the very first TCG ever created, and as you can probably expect, trying to put its foot out there was not without some design decisions that don't reflect what you find in more modern cards