The main criticism of these frames isn't with the actual frame itself, it's with the alternate art paired with them: a lot of them are dark and muddy
Youre right
If we can do this after we Applied Geometry a Doubling Season, the end result is a spectacularly huge board where we'll get a ton of copies of all of our nonland permanents, which should be more than enough to win us the game by attacking the following turn, although we can often use this combo to win the game right away assuming we have a Badgermole Cub on the battlefield
What really sets this card apart is its stunning alternate art that captures Gengars eerie charm in a way thats nothing short of iconic
Common white archetypes include: Aggro (Weenie decks) focused on early pressure Lifegain builds that convert life into board value Token strategies built around wide battlefields Control, Stax, and Tax decks that restrict opponents and slow the game down My Overall Verdict The best white cards in MTG shine when the game slows down, and decisions start to matter
Great with the exiling, no answers or recursion