Winning in a game of Magic: The Gathering is often reliant on a player's ability to sideboard
Notably, unlike many recent designs, you can Transform Balamb Garden at Instant speed
Unless an opponent's deck has a high mana curve, choosing either two or three seems to make the most statistical sense
Boseiju, Who Shelters All For Boseiju, Who Shelters All to be worth the 2-life tax it imposes, you need to be casting big instants or sorceries that win the game if they resolve
-9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library
Battles enter the battlefield with a number of 'defense counters' which work just like loyalty counters, and they go to the graveyard when their defense is depleted