First, you'll be playing with a lot of information since you can look at the top card of your library whenever you want
The fact that you can buy yourself an extra turn purely by gaining life
I'm actually frustrated when I look at this card because it literally is the perfect Werewolf commander: low cmc, actually cares about the tribe, and its effect is the single best thing the tribe could ask for
Even in your opening hand you rarely have options on what you can imprint, far more often you just can't at all
Ahoy Mateys The Pirates-matter cards are the least exciting of the lot, but Pirates also have pretty good support as a relevant creature type as is
The doublers (multiply everything) Rhox Faithmender ($1.68), Boon Reflection ($12.10), and Alhammarrets Archive ($10.55) all double the life you gain and theyre multiplicative , so two doublers means 4 every trigger