Overall, Dungeons of Death is a control deck with a graveyard focus, requiring careful management of resources to stay ahead
They might not help you win a popularity contest, but these cards can punish greedy land bases while doing very little to hinder decks that are built to operate without access to nonbasic lands
If you're surprised at the rarity of cards this late in the pack, that could be a signal that its much safer to take it
Artifacts The artifacts in my deck also perform an intricate dance balancing the many needs of a white deck
Demilich An astute viewer might notice a trend in a few of my choices and have a bone to pick with me, but I can assure you that the fanciest of all skulls is a fun and aggressive value engine
Add Mystical Archive reprints, five tuned precons, and meaningful land upgrades, and SOS feels like an instant Commander staple set