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"Orzhov Control" Creatures (18) 2 Blood Baron of Vizkopa 2 Slum Reaper 2 Treasury Thrull 2 Urbis Protector 4 High Priest of Penance 4 Sin Collector 2 Teysa, Envoy of Ghosts Planeswalkers (1) 1 Gideon, Champion of Justice Spells (16) 1 Profit // Loss 2 Crypt Incursion 2 Grisly Spectacle 2 Debt to the Deathless 4 Merciless Eviction 4 Obzedat's Aid 1 Grave Betrayal Lands (25) 7 Plains 8 Swamp 2 Rogue's Passage 4 Godless Shrine 4 Orzhov Guildgate Our third deck today pushes that recently-printed theme after I decided to make this deck just Return to Ravnica block
STOCK UP ON PLAYABLES WITH OUTLAWS OF THUNDER JUNCTION So, youve learned the ropes with Jumpstart, and youve managed to find some cool Legends to build around
Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1
It allows for a lot of fun strategies, all of which have wings, scales, and the ability to breathe fire
These gods, however, require no hoop to jump through in order to be devastating threats, are a full cycle of five (unlike the problematic three gods in Hour), and are even impervious to being exiled