This teaches new players just how impactful a good Commander can be, and gets them to think much more about when to play their Commander for max value and how Commander tax works once they've been removed
Combine that with the ability to combine him with the two-color Partners out there like his most popular, ThrasiosThrasios, and it's very common to see high-powered versions of Tevesh Szat floating around your local tables
The deck only has seven cards in it that can actually win a game (three Snapcaster Mages, two Monastery Mentors, two Jaces)
First, once again, it's really hard to fake play tear in a convincing way
Green Dungeon Cards Venturing into the Dungeon Cards Find the Path is a way to ramp while getting to venture into the Dungeon when it enters the battlefield
This isnt all bad though as long as youre getting your value