Instants and Sorceries Using instants and sorceries gives your deck a lot of flexibility with a mix of removal spells, card draw and tutors, as well as combat tricks and protection spells
Personally, I'll be running it in my Werewolf Tribal deck since it helps keep my werewolves flipped up
Thats far from the end of the world, and we all know it
If you then add Asceticism or Archetype of Endurance, then at least that Pandemonium cant wipe out your team
Its a tough decision, because even with the extra removal spell, the matchup is tough Game 1
For example, if two creatures you control with lifelink deal combat damage at the same time, Aerith Gainsborough's second ability will trigger twice