Finding the right mix of creatures to noncreatures in the deck is key to making the deck work, and Seize the Day helps by giving two instances of triggering Muddle and being a card for both the early and late game
The downside of the deck is how mana-intensive it can be
To add to the fun, there's an additional play object included in every Draft Booster
Trouble in Pairs Hatebear decks love Trouble in Pairs as its a card that keeps games in a fair state and prevents them from taking extra turns
If you do, create a 1/1 red Goblin creature token
The Mana Rig, Alquist Proft, Master Sleuth, Nin, the Pain Artist, Tameshi, Reality Architect, and many others can really make use of this discounted double-activation sweet spot