Treasure Nabber turns traditional Commander gameplay on its head, and Crash of Rhino Beetles is just big dumb fun
It's a classic Commander card in that if a player really wants to roll the dice and not let you draw a card, they could get extremely lucky, and you mill lands off the top of your deck, but if you just so happen to send some high-value cards to the graveyard, your opponent is going to be hit for massive life damage out of nowhere
Since the basic lands are the calling card of Un-sets, having "just another" set of full-art lands is a bit of a disappointment
Description: Their unique abilities make them valuable in specific decks
I can definitely see it being one of the main bombs in this precon, because its only as strong as what your opponents are playing
This mechanic was meant to get around the feels bad moments of mana screw that can happen in Magic