Whether youre preparing for a high-damage strike, recovering from a knockout, or transitioning into a new game plan, the ability provides stability and creative flexibility
Needless to say, it had a lot that could have been done, and my next deck was one of the Commander Pre-Cons from C18
Interestingly, this mechanic is to represent how objects can disappear or fly under the radar in space, even warping the space-time continuum
What goes into the Lost Zone, stays in the Lost Zone until the game is over and another one begins
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later
Granting your permanents indestructible can also open all kinds of opportunities